Tag: Zerrick

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  • Welcome to your campaign!

    We're (read _I'm_) gearing up for the new campaign starting in September, and I've been busily working on the world. Pretty soon, you'll see a world map that will have cities and hexes and such. I'm excited for this whole thing! So just some …

  • Scrambling to Lay the Tracks Down!

    Building, building, and more building! I'm ferociously laying the tracks down _just_ ahead of the incoming train! We have our first session and game in _two weeks_..._TWO WEEKS_ fun this past Monday! Whew! What a crazy last few months it's been, but I …

  • D&D 5E Character Sheet

    [[Home Page | Home Page]] That link there will get you to a printable, and/or fillable character sheet. Enjoy! The train she is a-comin', and I've only got a day's hour o' work to lay dem tracks down! Looking forward to a great start to a great game!

  • ITEEEEEEEEEEEEEEEEMSSSSSSSSS!!!!

    Well, gang, for your pleasure and entertainment, I created a list of items that I think your characters would enjoy having. Items range from wondrous and useful items to weapons of curious workmanship and caliber. I think you all are going to like them! …

  • Character Blocks Added

    [[:aaron-s-character | (Aaron's Character)]] [[:mason-s-character | (Mason's Character)]] [[:jessi-s-character | (Jessi's Character)]] [[:emily-s-character | (Emily's Character)]] Yeah, just finished adding the cool characters for the rest of you. …

  • New Monsters Added

    [[New Monsters | New Monsters]] Just added a bunch of new monsters...I've got the page set to "DM View Only" simply because I like to keep things interesting and surprising for you guys! Really, just an update. Nothing to see here! --DM Andrew

  • Tools

    [[Armor in the Steampunk World | Armor in the Steampunk World]] [[Armor | Armor]] [[Equipment | Equipment]] Enjoy! --DM Andrew

  • Classes

    [[Alchemist | Alchemist]] [[Artificer | Artificer]] [[Bard - College of Science | Bard - College of Science]] [[Engineer | Engineer]] [[Gunslinger | Gunslinger]] [[Gadgeteer | Gadgeteer]] [[Mechanist | Mechanist]] [[Demolitionist | Demolitionist]] …

  • Done Updating for Now

    Alright, guys. I'll stop updating things for now. I just wanted to make sure I had a record of everything in more than one place. Also, so you guys could have access from more than one place too. I'll resume updating once I get world maps and …

  • Session 1

    Great first session! A lot of questions answered, and boy oh boy, what a playtest! Enjoyed every minute of it! Sorry to Nick for having so much trouble with audio. Hopefully we can get that all worked out by next game! See you then! --DM Andrew

  • Great Game!

    Good game on Tuesday, you guys! I felt like a lot was accomplished, and we worked well together. I know there were some hiccups in the passive initiative system, but I'm working to make it better. Look forward to the next game! -DM Andrew

  • New Dungeon

    Just got done creating a new dungeon for the next adventure! It'll be after the current one we're on. Excited as always, and looking forward to our next game! See you all soon! --DM Andrew

  • Excited!

    Looking forward to this upcoming game, folks! Be excited! Be veeeeeery excited! It's gonna be fun as we continue through this dungeon crawl. Thanks so much for joining me! -- DM Andrew

  • Main Page

    New Classes

    Paladin of the Conclave of Tarj (See PHB for general class rules) Since there is no use of classical magic in this game, divine and arcane casters alike utilize alchemic rituals, circles, devices, etc. for their casting. Oath of Verity Tenets of …

  • Firearms

    *Throwing Axe* Range: 25 ft. Damage: 1d6 One-Handed *Blunderbuss* Range: 30 ft. Long Range: 60 ft. (-1d6) Damage: 2d6 Reload: Move Action *Bola* Range: 25 ft. Damage: 1d8 *Cannon Shield* Range: 80 ft. Long Range: 150 ft. (-1d8) …

  • House Rules

    *Critical Hits* As is typical with any and all of my games, when a player character rolls a critical hit in combat, they automatically do max damage on all of the damage dice. *Critical Hits with Firearms* When you roll a natural 20 on an attack …

  • Vehicles

    Paladin of the Conclave of Tarj

    h4. *Paladin of the Conclave of Tarj* *Tenets of Verity* The tenets of the Oath of Verity revolve around upholding truth and realism (pragmatism) over all else. Paladins who take this oath hold themselves to revealing and spreading the truth of …

  • Demolitionist

    h4. *Demolitionist* Demolitionists see the world as a destructible environment, and usually resolve that use of this knowledge can be helpful for both combat and exploration. They focus on readying themselves for a fight, but train themselves to be …

  • Gunslinger

    h4. *Gunslinger, Variant* The clash of sword against shield is overcome by a new thunderous noise - it is not the evocation of magic people are used to but the sound of a firearm. Held in the hand of a charming or gritty adventurer the firearm can be a …

  • Mechanist

    h4. *Class Features* As a Mechanist you gain the following class features. *Hit Points* *Hit Dice:* 1d10 per Mechanist level *Hit Points at 1st Level:* 10 + Constitution modifier *Hit Points at Higher Levels:* 1d10 (or 6) + Constitution modifier …

  • Muqatil - Orc only

    h4. *Class Features* As a you gain the following class features. *Hit Points* *Hit Dice:* 1d8 per level *Hit Points at 1st Level:* 8 + Constitution modifier *Hit Points at Higher Levels:* 1d8 (or 5) + Constitution modifier per level after 1st h4 …

  • Outlander

    h4. *Creating an Outlander* When making a Outlander, you must have a compelling backstory to why you choose such a lonesome life. such as simply they were raised by family outdoors teaching each other basics and instincts? Were they kicked out of their …

  • Pious Samurai

    h4. *Class Features* As a Pious Samurai you gain the following class features. *Hit Points* *Hit Dice:* 1d10 per Pious Samurai level *Hit Points at 1st Level:* 10 + Constitution modifier *Hit Points at Higher Levels:* 1d10 (or 6) + Constitution …

  • Slaughterer

    h4. *Class Features* As a Slaughterer you gain the following class features. *Hit Points* *Hit Dice:* 1d10 per Slaughterer level *Hit Points at 1st Level:* 10 + Constitution modifier *Hit Points at Higher Levels:* 1d10 (or 6) + Constitution …

  • Swashbuckler

    h4. *Creating a Swashbuckler* As you create a swashbuckler, think about why they are buckling swashes. Are they fighting to correct some perceived injustice? Are they trying to impress others? Are they hoping to prove themselves? Are they doing it for …

  • Bard - College of Science

    h4. *(Use the SRD Bard table from the PHB for general stats, and substitute all spells to be alchemic in nature--as in they require an alchemy circle).* Many bards delve into lost lore while others trumpet the battle field, but in a world of inventions …

  • Gadgeteer

    h4. *(Use the SRD Fighter class table from the PHB with the below additions)* The gadgeteer fighter isn’t simply a warrior but a master of invention and science. Taking Science to the battlefield. h4. *-Shield Generator* Starting at 3rd level a …

  • Marksman

    h4. *(Use the SRD Rogue from the PHB, and add the below)* Some rogues slip in unseen, others strike from the shadows, the marksman prefers to camp out and pick Dungeons and Dragonsof his target from a distance. h4. *-Gunsmith* At 3rd level a …

  • Tinkerer

    h4. *Tinkerer* *Description:* Tinkers are among the smartest of the adventurers setting out to explore and conquer the known world. The creators of incredible inventions from steam saws to siege engines, their devices allow them to overcome nearly …

  • More House Rules

    *Critical Hits* As is typical with any and all of my games, when a player character rolls a critical hit in combat, they automatically do max damage on all of the damage dice. *Critical Hits with Firearms* When you roll a natural 20 on an attack …

  • Steam Mecha

    00-10 Phalanx

    h5. *Phalanx Class Steam Mecha (Suit)* [[File:694943 | class=media-item-align-center | 00-10_Scout_Phalanx_Class_One-Man_Mecha_Suit.jpg]] *Size:* Large *Armor Class:* 13 *HP:* 22 *Speed:* 30 ft. *CR:* 1 _This one-man mecha scout suit …

  • 00-12 Manowar

    h5. *Manowar Class Mecha (Suit)* [[File:694944 | class=media-item-align-center | 00-12_Scout_Manowar_Class_One-Man_Mecha_Suit.jpg]] *Size:* Large *Armor Class:* 13 *HP:* 25 *Speed:* 15 *CR:* 1 _This large scout mecha can be retrofitted …

  • 00-16 Scarab

    h5. *Scarab Class Steam Mecha* [[File:694946 | class=media-item-align-center | 00-16_Light_Class_Scarab_Mecha.jpeg]] *Size:* Large *Armor Class:* 14 *HP:* 122 *Speed:* 15 *CR:* 1 _This steam mecha can be retrofitted with either any two …

  • 03-54 Tick

    h5. *Tick Class Mecha* [[File:694945 | class=media-item-align-center | 03-54_Light_Tick_Class_Mecha.jpg]] *Size:* Large *Armor Class:* 14 *HP:* 135 *Speed:* 15 *CR:* 1 _This light steam mecha can be retrofitted with any two light arms …

  • 06-15 Arbiter

    h5. *Arbiter Class Mecha* [[File:694948 | class=media-item-align-center | 06-15_Medium_Arbiter_Class_Mecha.jpg]] *Size:* Huge *Armor Class:* 15 *HP:* 165 *Speed:* 15 *CR:* 2 _This medium sized steam mecha can be outfitted with any four …

  • 11-83 Pyroman

    h5. *Pyroman Class Mecha* [[File:694947 | class=media-item-align-center | 11-83_Medium_Pyroman_Class_Mecha.jpg]] *Size:* Huge *Armor Class:* 15 *HP:* 168 *Speed:* 15 *CR* 4 _This stout shaped medium-sized steam mecha can be outfitted …

  • 12-28 Imp

    h5. *Imp Class Mecha* [[File:694950 | class=media-item-align-center | 12-28_Medium_Imp_Class_Mecha.jpg]] *Size:* Huge *Armor Class:* 16 *HP:* 173 *Speed:* 15 *CR:* 4 _This medium sized steam mecha can be outfitted with four light arms …

  • 12-33 Scorpio

    h5. *Scorpio Class Mecha* [[File:694949 | class=media-item-align-center | 12-33_Medium_Scorpio_Class_Mecha.jpg]] *Size:* Huge *Armor Class:* 16 *HP:* 178 *Speed:* 15 *CR:* 4 _This medium sized steam mecha can be outfitted with four …

  • 14-28 Dredge

    h5. *Dredge Class Mecha* [[File:694952 | class=media-item-align-center | 14-28_Heavy_Dredge_Class_Mecha.jpg]] *Size:* Gargantuan *Armor Class:* 17 *HP:* 180 *Speed:* 15 *CR:* 4 _This large steam mecha can be outfitted with seven light …

  • 14-52 Jaegermeister

    h5. *Jaegermeister Class Mecha* [[File:694951 | class=media-item-align-center | 14-52_Heavy_Jaegermeister_Class_Mecha.jpg]] *Size:* Gargantuan *Armor Class:* 18 *HP:* 188 *Speed:* 15 *CR:* 6 _This heavy steam mecha can be outfitted with …

  • 17-61 воин

    h5. *воин Class Mecha* [[File:694954 | class=media-item-align-center | 17-61_Heavy______Class_Mecha.jpg]] *Size:* Gargantuan *Armor Class:* 18 *HP:* 190 *Speed:* 15 *CR:* 6 _This heavy steam mecha can be outfitted with seven light arms …

  • 21-32 Arachnis

    h5. *Arachnis Class Mecha* [[File:694953 | class=media-item-align-center | 21-32_Heavy_Arachnis_Class_Mecha.jpg]] *Size:* Gargantuan *Armor Class:* 18 *HP:* 190 *Speed:* 15 *CR:* 7 _This heavy steam mecha can be outfitted with seven …

  • 23-106 Juggernaut

    h5. *Juggernaut Class Mecha* [[File:694955 | class=media-item-align-center | 23-106_Heavy_Juggernaut_Class_Mecha.jpg]] *Size:* Gargantuan *Armor Class:* 19 *HP:* 196 *Speed:* 15 *CR:* 7 _This heavy steam mecha can be outfitted with …

  • 32-96 Daedalus

    h5. *Daedalus Class Mecha* [[File:694957 | class=media-item-align-center | 32-96_Assualt_Daedalus_Class_Mecha.jpg]] *Size:* Gargantuan *Armor Class:* 20 *HP:* 200 *Speed:* 15 *CR:* 8 _This monstrous cousin to the smaller Scorpio can be …

  • 54-98 Titan

    h5. *Titan Class Mecha* [[File:694956 | class=media-item-align-center | 54-98_Assualt_Titan_Class_Mecha.jpg]] *Size:* Colossal *Armor Class:* 20 *HP:* 215 *Speed:* 15 *CR:* 8 _This monstrous assault steam mecha can be outfitted with …

  • 67-34 Colossus

    h5. *Colossus Class Mecha* [[File:694958 | class=media-item-align-center | 67-34_Assualt_Colossus_Class_Mecha.jpg]] *Size:* Colossal *Armor Class:* 21 *HP:* 253 *Speed:* 15 *CR:* 8 _This walking behemoth can be outfitted with twelve …

  • 87-76 Grave

    h5. *Grave Class Mecha* [[File:694959 | class=media-item-align-center | 87-76_Assualt_Grave_Class_Mecha.jpg]] *Size:* Colossal *Armor Class:* 23 *HP:* 280 *Speed:* 15 *CR:* 12 _This walking behemoth can be outfitted with twelve light …

  • Steam Tank

    h4. *Heavy Armor Tank* [[File:694995 | class=media-item-align-center | 2378962912_f1264f6c9b_o.jpg]] *Size:* Huge *Armor Class:* 17 *Speed:* 20 *CR:* 3 *HP:* 120 *Main Gun:* To-Hit +5, 6d10 *Clockwork Chaingun (x2):* To-Hit +3, 3d8

  • Clockwork Tank

    h4. *Clockwork Medium Tank* [[File:694999 | class=media-item-align-center | clockwork_tank_killer_mkii_by_davidwillshaw-d656558.jpg]] *Size:* Huge *Armor Class:* 16 *Speed:* 30 *CR:* 3 *HP:* 100 *Main Gun:* To-Hit +3, 5d8

  • Cargo Ship

    [[File:695028 | class=media-item-align-center | Cargo_Airship.jpg]] Heavy vessels designed for the transport of large amounts of potentially heavy cargo, they frequently have accommodations below the hull for carrying cargo and equipment from the …

  • Carrier Ship

    [[File:695029 | class=media-item-align-center | Carrier_Airship.jpg]] Essentially longer longboats, carrier ships are designed with a long flat area and covered shelters positioned at the peak of the deck, entirely replacing the typical top of a ship’ …

  • Explorer's Ship

    [[File:695030 | class=media-item-align-center | Explorer_s_Airship.jpg]] These ships are designed to accommodate a small crew for a long journey. Intended for scouting and exploration, they are lightly armed, quick and maneuverable. Their cabins are …

  • Merchant Ship

    [[File:695031 | class=media-item-align-center | Merchant_Airship.jpg]] Designed for transit of moderate, easily accessible loads and act as a traveling storefront. These ships have a collapsible ladder and boarding plank to be used to conduct business …

  • Skycraft

    [[File:702235 | class=media-item-align-center | aeroraft_overview_04.jpg]] The most basic and primitive type of ship, a raft is a simple, flat boat with no hull, often made of logs lashed together, using two to four props for propulsion. Rafts are not …

  • Skybarge

    [[File:695036 | class=media-item-align-center | Skybarge.jpg]] A barge is a flat-bottomed, usually rectangular boat designed for hauling cargo along inland waterways. Barges are usually simple affairs, some are no more than glorified rafts, although …

  • Warship

    [[File:695037 | class=media-item-align-center | Warship.jpg]] These airships are designed to be the pinnacle of aerial combat, they are fast, maneuverable and well armed. Warships are usually only found in any numbers when owned by governments, but …

  • Yacht

    [[File:695038 | class=media-item-align-center | Yacht.jpg]] Luxury vessels designed for the rich. These ships are for comfortable, luxuriant travel and not much else. These ships prioritize comfort and are unarmed or only lightly armed, but they can …

  • Zeppelin

    [[File:695039 | class=media-item-align-center | Zeppelin.jpg]] Much smaller than its combat counterpart, these blimps are built for cruising and luxury. They are crewed by around 15 aeronauts and boast comfortable seating and scenic views.

  • War Zeppelin

    [[File:695040 | class=media-item-align-center | War_Zeppelin.jpg]] This massive rigid skinned blimp is built for combat up to 3000 ft. in the air. The gas bags are divided into multiple compartments so that a single puncture will not deflate an entire …

  • Aerial Screw

    [[File:695042 | class=media-item-align-center | Aerial_Screw.jpg]] Built of soarwood and canvas, this flying marvel has a rapidly turning rotor that keeps it airborne. There are no blades but rather a large, fairly flat apparatus of spiraling sail …

  • Glider

    [[File:695044 | class=media-item-align-center | Glider.jpg]] A glider is basically a large piece of sail stretched out with a frame and connected to a handhold and straps. The only way to get a glider flying is to jump off a steep incline, allowing …

  • Armor

    [[File:695046 | class=media-item-align-center | 1400x1300px | Armor.PNG]]

  • Equipment

    [[File:695048 | class=media-item-align-center | 1000x900px | Equipment.PNG]] *Compass*: A tiny, simple with a pointer that always points north. All Wisdom(Survival) checks made to determine location and direction using a compass are made with …

  • Game Setup

     Takes place 3000 years after the events of the Elder Evils game  Populations have rebuilt in the last three millennia  Magic and the Gods have dwindled drastically, and almost do not exist, save for a few tiny splinter groups who practice and …

  • Countries

    The World

    h5. *The World of Terra* [[File:707857 | class=media-item-align-center | Terra.png]] _"Of the various histories given in our day and age, we only have what we have today as a result of the greatest of sacrifices: in blood, in sweat, in tears, and …

  • Important Sights

    The Rift

    3000 years ago, the world was changed in an utterly unspeakable series of catastrophic events. The shape and layout of the whole world was, in one breathtakingly abrupt moment, utterly disfigured. No one now knows what caused The Rift. Could it have …

  • Muqatil

    h4. *Class Features* As a you gain the following class features. *Hit Points* *Hit Dice:* 1d8 per level *Hit Points at 1st Level:* 8 + Constitution modifier *Hit Points at Higher Levels:* 1d8 (or 5) + Constitution modifier per level after 1st h4 …

  • Personal Craft

    [[File:702236 | class=media-item-align-center | il_340x270.791786397_4c9s.jpg]] Usually piloted by only one or two people, these tiny airships--either clockwork or steam powered--are often used as personal flying machines. Great for leisurely travel, …

  • Dwarves

    Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature. Ability Score Increase. Your Constitution score increases by 2. *Age.* Dwarves mature at the same rate as humans, but they’re considered young until they …

  • Humans

    h4. *H u m a n T r a i t s* It’s hard to make generalizations about humans, but your human character has these traits. *Ability Score Increase.* Your ability scores each increase by 1. *Age.* Humans reach adulthood in their late teens and live …

  • Artificer

    *"Artificer Class":https://db4sgowjqfwig.cloudfront.net/campaigns/143124/assets/706740/Artificer.pdf?1488557687* Click the above link to go to a PDF for this class.

  • Alwyn Free Cantonry

    h4. *Type of Government* Representative Republic h4. *Documents of Representation* *[[Alwyn Charter of Freedoms | Alwyn Charter of Freedoms]]* h4. *Population* Approximately 250 million *[[States | States]]*

  • Major Cities

    *[[City of New Brighton | City of New Brighton]]* *[[Republic Central | Republic Central]]* *[[City of Bhun Todur | City of Bhun Todur]]* *[[Dwarven Cave City of Thalbadhur | Dwarven Cave City of Thalbadhur]]* *[[Desert Citadel of Dhandun | Desert …

  • City of New Brighton

    [[File:709810 | class=media-item-align-center | New_Brighton_01_02.bmp]] *Population:* 2 million *Society:* Mixed *Dominant Peoples within Populatioin:* Humans, Dwarves, Orcs h4. *Popular Sights* *The McConnolly Pub* A rustic and warm …

  • Drake Alexander Craven

    Drake left home at age 11 to sail the skies as a cabin boy. He worked for 4 years until his ship got taken by pirates. The captain to a liking to the lad and decided to give take him under his wing. He trained hard, and survived the trials of piracy. He …

  • Hikaru Kenta

    Hikaru was born into the family of Kenta, a long standing family that moved over from Wa with their ancestor Raidon. His older Brother Ryuuji was the heir to the head of the family. However his father's competence was in question due to his marriage to a …

  • Armella Kolbe

    Born in a family of five, Armella is the third child. She was friends with Hikaru and followed him around in attempt to keep him out of trouble, but more likely ended up in it. Grew up, she knew that she wouldn't be married off like her older sister …

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