Tranquilizer Gun

Weapon (Ranged), Uncommon

weapon (ranged)

Ammunition (range 100/200), loading, two-handed Creatures hit by an attack with this weapon must succeed on a DC 16 CON saving throw or fall unconscious. The target will wake after 10 minutes have passed, upon taking damage, or until someone uses their action to shake or slap the sleeper awake. Undead, constructs, and creatures immune to being charmed aren’t affected by this weapon.

Cost: 1500 gp
Damage: 1d4 Piercing
Weight: 8 lbs.
Ammunition (range 100/200), loading, two-handed, special


Tranquilizer Gun

Domains of Iron: Legend of the Old Gods VashtheStampede104 VashtheStampede104